﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Roton
{
    /// <summary>
    /// Renders sampled drums and square waves.
    /// </summary>
    sealed public class AudioRenderer : IAudio
    {
        private byte[][] samples = new byte[][] {
            Properties.Resources.drum0,
            Properties.Resources.drum1,
            Properties.Resources.drum2,
            Properties.Resources.player,
            Properties.Resources.drum4,
            Properties.Resources.drum5,
            Properties.Resources.drum6,
            Properties.Resources.drum7,
            Properties.Resources.drum8,
            Properties.Resources.drum9
        };

        public void PlaySample(int index)
        {
            throw new NotImplementedException();
        }

        public void PlayTone(int frequency)
        {
            throw new NotImplementedException();
        }

        public void Stop()
        {
            throw new NotImplementedException();
        }
    }
}
